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Showing posts with label live football. Show all posts
Showing posts with label live football. Show all posts

Wednesday, September 25, 2013

FIFA 14


FIFA Soccer 14 Leaves PES 2014 Standing Still

EA Sports
FIFA Soccer 14

My original idea for this column was to address whether a professional sports simulation game could survive without extensive player, team and league licenses, and I was timing it for the Tuesday release of bothFIFA Soccer 14 and Pro Evolution Soccer 2014.
But then, I played both games, and it was readily apparent the answer was a clear “no.”
I’m not certain if game franchises die with a whimper or a bang, but when I compare FIFA 14 and PES 2014, which both go on sale Tuesday, they’re titles clearly headed in opposite directions. FIFA, from EA Sports, is better than last year’s already-solid game in some very clear and more-subtle ways. Konami’s PES 2014 not only isn’t as good as last year’s game. It’s not nearly as fun, takes several steps backward in playability and appearance and, in my view, is running on fumes.
The comparison between these two games is inevitable, because Konami and EA put them on a crash course, launching on the same day, at the same $60 price for the same platforms. It’s very hard to play them both on the same days and treat the experiences as standalone.
PES 2014
Konami is this year touting Kojima Productions’ “renowned Fox Engine” at the core of PES 2014, along with numerous other advances, including a focus on true ball motion, the introduction of collision physics, the influence of virtual emotion on players and gameplay momentum, better player and stadium animations, improved artificial intelligence and teamplay.
But before I could really try out or appreciate the new features on my Xbox 360, I was struck by its limited options, relatively small number of teams and leagues and clunkily operated menus that looked and felt more like something you’d use with a mouse on your PC than a console. PES 14 is also available for PCs, as well as for the Konami used pre-launch communications and marketing to highlight its licensing of tournaments, not players, and featured a stadium on the PES 2014 game box, after last year putting Real Madrid star Cristiano Ronaldo on the cover.
Indeed, Konami has the rights to the UEFA Champions League, Europa League and Super Cup, along with several other tournaments from other regions. It also has licenses for a not-insignificant number of club teams in various European and South American leagues and a handful of national teams.
But you can’t dig deep into the Swiss or Saudi Arabian leagues, you can’t find obscure teams from South Africa or play as the Cote d’Ivoire national team. This is not a long list, and even some of the licenses announced for top leagues in Brazil, Chile and Argentina, are matched in FIFA 14.
Stadium graphics were disappointingly unsharp and more 2D than 3D. Close-up animations were strong and comparable to FIFA 14, but their movement was herky-jerky.
I had major issues with the on-field graphics. Animations were cartoonish, details like grass texture and shading were, to my eyes, inferior to last year’s PES version. And default settings had a bewildering array of names, indicators and radar blinking on and off all over the screen making me a tad nauseous and sometimes unable to see what was going on, especially toward the bottom of the screen.
I switched off the power indicator and most of the other distractions, but still didn’t enjoy having white names over every player and occasional white-flaring directional arrows when I made precision moves.
I’m not sure what happened to in-game realism, but it seems to have marched backwards this year in PES 2014. I didn’t notice any snow or rain, and uniforms seemed as bright and shiny at the end of the game as they were at the beginning.
Paradoxically, while players looked less realistic at a distance, they played more like actual soccer players than last year. I did feel the physics of collisions, and I also was able to pull off more one-on-one moves as an attacker than in earlier iterations of PES. The AI seems reasonable. I noticed some fairly realistic moves by computer-controlled players as they missed a slide tackle or banged into me to strip the ball.
Despite introduction of “TrueBall Tech,” I still found passes far too “sticky,” as in hardly ever flubbed by any player. I also found the momentum shifts in the game’s “Heart” function too subtle to really notice in the first couple days of gameplay. The ball’s speed and trajectory were more-realistic than last year, but still more as if I were playing an arcade game than a true simulation.
PES has long been pretty “DIY,” something appreciated by certain players. It allows for the import of stats and teams, stadium edits and creation of your own soundtrack. But this year, PES’s limited licenses, spartan soundtrack and patchy, anodyne in-game commentary have left the game feeling bare and chintzy next to a bold and brassy FIFA 14.  
There was also a strong chance to help organize that DIY crowd into a unified online community, but Konami has only inched forward slightly in the social media aspects of PES 2014. Last year, league players could connect to a stats board via a Facebook app.
This year, Konami is promising new, mobile app, which wasn’t yet available for download at the time of this writing. It promises the ability, via patches, to share stats with others who aren’t on their consoles or computers. But it looks to be largely done via a clunky QR code.
FIFA Soccer 14
None of this is to say FIFA 14 is perfect, but it’s definitely an improvement over last year’s game. While PES is taking baby steps with physics this year, FIFA is stepping them up. Players look and play more like their real-world counterparts.
It’s little things, like players turning slightly sideways, as they stick their foot out to try a ball-stripping tackle, that make this year’s game better, or the acrobatic half-stumble, half-turn and recovery by a defender in the box.
Player acceleration is more real this year. You can’t go from zero-to-full-speed with the pull of a sprint trigger and flick of a stick. As on the actual pitch, your player needs to get up a head of steam before hitting his peak speed. Likewise, it’s harder to stop on a dime if you’ve been sprinting. And when you’re facing up to a defender or shielding the ball, it’s easier to make precision cuts and other moves than last year. There’s less of a lag or wasted motion that results in getting the ball stripped away from you. First touches, both good and bad, remain incredibly realistic, and signature moves are still pretty easy to pull off.
Shooting is also different than before. I’m not 100% sure if it’s more-realistic, but different players shoot differently. There are certainly more animations available for shooters, allowing for chip shots off a short stride and off-balance shots. In previous versions of FIFA, it seemed all you could do was control the power or finesse of your shot, i.e. how hard or fast the ball moved. This year, your shots depend as much on the player’s positioning, balance and skill as the ball.
And again, I’m not sure if I’m wowed by sound-effects or physics, but there’s something immensely realistic and satisfying when you hear the thunk of a shoed foot striking a ball. EA says it has improved shot physics to offer more-accurate trajectories, and I found that to be the case. The ball doesn’t always rubber-band off your foot.
Strength also matters greatly in FIFA 14, and that is a welcome injection to the game. A strong and determined defender, like Bayern’s Dante, can fend off a wily Lionel Messi or mobile Neymar without necessarily drawing a whistle for a foul, as often happened last year. The ability to use brawn adds depth and realism to players on both sides of the ball.
Graphics are again excellent. On the audio front, the soundtrack is impressive and enjoyable, featuring multiple big-name tracks. In the booth, Jeff Stelling joins Martin Tyler and Alan Smith on the English-announcing crew for pre-game and stadium announcements. That adds some more interesting bits of dialogue to the game, but the play-by-play and color patter is otherwise similar to 2013.
Licensing clearly sets EA apart from the few rivals it hasn’t blown away in the soccer and other sports simulation arenas. The company’s gigantic war chest has bought it 30 licensed leagues, over 600 clubs and 16,000 recognizable, named players for FIFA 14.
But its the ways EA makes use of those licensed teams, players and leagues that also sets it apart. There are always single player and online multiplayer modes. But co-op seasons mode, career mode, Match Day Online, which pulls actual, real-world stats, trends and injuries into games you play, add depth to FIFA 14. Ultimate Team again promises to be a monster for EA, which wisely made the web app available well ahead of Tuesday’s launch.
I know this, because my son was busy opening card packs on his computer, selling players and assembling an all-German team before the game was even available for our console. I got used to hearing things like, “wow, I got (Edinson) Cavani,” and “I have 70,000 bucks for Ultimate Team,” in the last several days. Your levels and points from FIFA 13 all follow you to the new game.
As with last year, EA has taken the online and community aspects of FIFA very seriously, offering web and mobile apps to let players track stats, view results and leaderboards and buy or sell players without having to turn on their consoles.
And with an eye toward the impending launch of the next-generation Xbox One in November, Ultimate Team rosters, progress, in-game items and coins can be accessed from either console. Ditto for your accumulated club level, experience points, season progress and leader boards. FIFA 14 will also come out for the PlayStation 4 in November, and versions of the game will be available Tuesday for the Nintendo Wii and Windows Pcs.
EA’s FIFA has long been a giant, outselling PES by many multiples, and that trend will likely continue this year. At some point, I wonder whether EA’s spending on soccer licensing, which seems to be returning it a bounty in unit sales, will drive out the competition, as has happened in other sports simulations.
EA says sales of last year’s FIFA 13 topped 14.5 million units, while Konami’s numbers are harder to come by. Vgachartz.com’s numbers show FIFA 13 sales at 13.22 million units versus 1.9 million for PES 13, through Sept. 14.
Commercial success doesn’t necessarily mean one game is better than another. But in this instance, I found that in nearly every measurable area, both on and off the virtual field, PES 2014 is vastly inferior to FIFA 14.
For $60, FIFA 14 is a deep, tightly knit gaming package that offers something for newbies, those who favor single-player action, online, ultimate team and community. Its realism and gameplay is improved from a year ago, and I can see reasons to keep coming back and playing the game. For the same money, it pains me to say that PES 2014 is not nearly in the same league.

Sunday, September 15, 2013

Yom Kippur 2013

Yom Kippur 2013: 5 Facts You Need To Know About The Jewish High Holiday

shofar
Considered the holiest day of the Jewish year, Yom Kippur is observed from sundown on Sept. 13 to nightfall on Sept. 14, 2013. YouTube
Considered the holiest day of the Jewish year, Yom Kippur is the day when Jews reflect on the past year and atone for their sins.
The Day of Atonement begins at sundown on Sept. 13 and continues until nightfall on Sept. 14, or 10 Tishrei 5774, according to the Hebrew calendar. Synagogue attendance peaks during the High Holiday, when Jews seek forgiveness for sins committed between man and God and make a pledge to avoid repeating the same mistakes in the new year.
For those who are unfamiliar with the important Jewish holiday, below are five answers to common questions surrounding Yom Kippur:
1. What does Yom Kippur mean?
Yom Kippur literally means “Day of Atonement.” It is a day devoted to “afflict the soul,” repent and reflect on sins committed in the past year. It marks the end of the 10 Days of Awe that began on the Jewish New Year or Rosh Hashanah -- a period of serious introspection.
Yom Kippur is outlined in Leviticus 16:30, which reads, “For on this day He will forgive you, to purify you, that you be cleansed from all your sins before God.”
2. What do you say?
A customary greeting on Yom Kippur includes wishing individuals an “easy fast,”Gmar Chatimah Tovah (may you be sealed in the Book of Life for a good year) and L’Shanah Tovah (for a good year) in Hebrew.
3. Why fast?
Fasting is one of three essential components of Yom Kippur. The practice comes from Leviticus 23:27 that describes "afflicting your souls," which is interpreted as abstaining from the body’s main needs, including food and drink. It is seen as an “an expression of pure faith in God.”
Jews fast for 25 hours beginning before sunset on the evening before Yom Kippur and ending after nightfall on the day of Yom Kippur. Food and drink are prohibited, but children under 13 and people who are ill or pregnant do not have to fast.
4. Are there other customs?
Jews mark the sacred and solemn day in multiple ways. The day is characterized by fasting, continuous prayer and repentance. The Talmud, a collection of rabbinical law, also outlines other restrictions including refraining from washing and bathing, putting on makeup or perfume, wearing leather shoes and having sex. Many wear white as a sign of purity and canvas shoes during the day.
5. What happens in synagogue?
Spending time in synagogue is one of the most important parts of Yom Kippur. The prayer book used on Yom Kippur, called a mahzor, means “cycle" since the calendar repeats its cycle each year.
In Orthodox synagogues, services begin around 8 or 9 a.m. and continue until about 3 p.m. Congregants usually go home and return to synagogue at 5 or 6 p.m. for the afternoon and evening services, which continue until sunset. Over the course of the day, two forms of confession are performed. The prayers, Ashamnu and Al Chet, involve asking for forgiveness from God. The former is a shorter, more general list of sins while the latter is a longer confession with a more specific list.
There are five prayer services over the course of the day:
Kol Nidrei, also known as “All Vows,” takes place on the eve of Yom Kippur. The prayer involves asking God to annul all personal vows made in the next year. While this only applies to religious vows made between man and God, over the centuries anti-Semitics saw the prayer as reason to believe Jews were untrustworthy.
While it is seen as a prayer, Kol Nidrei is technically a legal formulation designed to release individuals from promises between man and God. It is recited three times and it is the only time in the entire Jewish calendarwhen a tallit or prayer shawl is worn at night.
The morning prayer, Shacharit, includes a reading from Leviticus followed by Yizkor -- a memorial service for those who have lost one or both parents.
Musaf, which is held immediately after the morning service, includes a detailed account of the Yom Kippur Temple service performed in ancient times. The priests, or kohanim, who are direct descendants of Aaron from the Hebrew Bible, perform a three-fold blessing on the Jewish people. It is customary for men to cover their eyes with their prayer shawls and for women to gaze into their prayer books, since one must not look directly at the kohanim.
Minchah, or the afternoon service, includes reading the entire Book of Jonah, which emphasizes the importance of repentance and prayer.
Neilah, or the “closing of the gates,” is the final service of Yom Kippur. Symbolically, it represents the closing of the gates of heaven and God’s readiness to hear the prayers of the Jewish people. During the service the doors of the Ark containing the Torah, or the first five books of the Hebrew Bible, are opened. Neilah ends with the sounding of the shofar, or ram’s horn. The blast signals the end of the Day of Atonement and marks the time when congregants head home for the highly anticipated “breaking of the fast” meal.

Saturday, September 14, 2013

Michigan football

Toussaint TD, late stop help Michigan avoid Akron stunner

ANN ARBOR, Mich. -- College football's winningest program might have just had its worst win.
Fitzgerald Toussaint scored a go-ahead 2-yard touchdown with 2:49 left and No. 11 Michigan made a desperately needed stop on the final play to hold on for a 28-24 victory over Akron on Saturday.
Michigan (3-0) avoided getting upset at home -- as it did against Appalachian State and Toledo -- by a Mid-American Conference team with three straight one-win seasons that hasn't won a road game in nearly five years and was expected to lose by more than five touchdowns.
Barely.
"This is embarrassing for the University of Michigan football team," offensive tackle Taylor Lewan said.
The Wolverines trailed twice in the second half -- including with 4:10 remaining when Kyle Pohl threw a 1-yard TD -- and allowed the Zips (1-2) to get to the Michigan 4 on the final drive of the game.
On the third straight snap inside the Michigan 5, Pohl was hurried and hit by Brennen Beyer and that led to an incomplete pass in the end zone as time expired.
"We almost lost to Akron, no disrespect to Akron," Devin Gardner said.
Gardner had a lot to do with that.
He had a career-high three interceptions and fumbled.
"I don't care if we are playing Saline High School or the Super Bowl champs, you can't turn the ball over," Michigan coach Brady Hoke said.
Akron was very close to going ahead in the final minute, but wide receiver Jerrod Dillard couldn't come down with a high pass that went through his hands in the end zone, and receiver L.T. Smith was stopped at the 2 by two defenders.
"I've been fortunate to have some big wins in my career, but that would've been the biggest," said Akron coach Terry Bowden, who went 11-0 two decades ago at Auburn. "I'm sorry for our players. They worked so hard and been through so much, but I told them they had the chance to play the game of a lifetime and they did and they played the game of a lifetime.
"I'm sure down the road in their lives they'll look back and cherish that more than the misery they're in right now."
Michigan won its 17th straight at home for the longest streak among BCS-conference teams and its best since winning the same number in a row from 1976-78.
Akron has lost 28 straight road games, the longest skid for visitors in the top tier of college football since Kansas State dropped 30 in a row from Nov. 9, 1985, to Nov. 2, 1991, according to STATS LLC.
The Zips, though, thought this would be their day.
"I knew we could beat them," Pohl said.
The Wolverines said the right things about respecting and focusing on Akron after beating rival Notre Dame in front of an NCAA-record crowd last weekend, but they didn't look like they prepared very well and failed to make adjustments during the game.
And, Gardner led the way.
He ran for a 36-yard score and threw a 33-yard pass to Jehu Chesson in the third quarter to put Michigan up 21-10, but was 16 of 30 for 248 yards with a lot of mistakes.
Gardner had turnovers on three straight drives late in the first half and the last two set up Akron for field goal attempts -- both of which were missed -- as Michigan had a tenuous 7-3 lead at halftime.
The fourth-year quarterback, who accounted for five TDs in the 41-30 win over the Fighting Irish, threw his third interception in the fourth quarter and it was returned 27 yards by linebacker Justin March to let the Zips pull within four points.
"I made a lot of bad decisions, probably my worst game ever," Gardner said.
After Michigan went three and out, Pohl drove the Zips to the Michigan 2 and they came away with nothing because he was picked off in the end zone by Jarrod Wilson.
The Wolverines could only get one first down on their next drive, then Pohl gave Akron a 24-21 lead on a pass to Tyrell Goodman.
The Big House, which was eerily quiet for much of the afternoon when fans weren't booing, erupted in a collective cheer when Toussaint's plunge put Michigan up 28-24.
It got quiet again as Akron picked apart Michigan's defense, which failed to pressure Pohl very often, before the maize-and-blue clad followers were able to exhale when the clocks had zeroes and the football was on the turf.
"Yeah, we won the game," Lewan said, sounding and looking furious in a postgame news conference. "We're 3-0, that's great. It was embarrassing."